12 years later and I still can’t get Ride N My Truck FTP Up ‘96 out of my head.
I wonder if the game’s coding contains anything like
if (U_RIDE && myTruck) bitch.youGonnaFuck = true;
12 years later and I still can’t get Ride N My Truck FTP Up ‘96 out of my head.
I wonder if the game’s coding contains anything like
if (U_RIDE && myTruck) bitch.youGonnaFuck = true;
I like this idea. The game's easy to play and gives you time to do other things, like review the game itself.
I want to keep playing to get a better score but can't stand to go through another song! Love the idea.
This is what a game on NG should be
Amazing art, great sound, but most of all, just the game itself blew me away. The craziness, the madness, and that evil clown boss that's chasing you, and going from room to room in different scales, it's just something that kept me playing the way through because I knew I'd enjoy whatever was in store next. There's story in this game.
Too hard to get up there
This game did some things well. The whole concept of jumping up, holding it longer to go higher, that can make for an interesting game. Throw in the interesting and nicely done graphics and music, and things are lining up to be a real winner. The fatal flaw though, is the random zappers. It's too difficult to avoid them in some places. Had they have been set statically, I could have gotten a pattern down and worked past them. Always trying to go a bit higher to see what's next, that's what keeps me playing. I'd like to see what's higher up on this one but just can't make it. Could there be other obstacles to avoid and learn to deal with? Doesn't matter because I can't make it past the bottom. I still want to see though, because as I said, I like the art.
Love the concept
I just love the concept of having one thing that you control suddenly morph, and the whole world just change around it, like it does in this game. I had actually been planning to make a game with such a concept myself. The art in this game is one of it's best features. It was really well done; I would have liked to see it at a larger size though. The resolution of the flash is a tad small and looked like it hindered the showcasing of the art here.
Something I would like to see though having the fighting mechanism tweaked or changed during phase changes. It was nice to watch the phases changed, but just that; I could have watched them and listened to the music without tapping the space bar and arrow keys. If there was a rhythm I should have been doing it in for a better score, I was not aware of it. If there wasn't, I really think that adding different gameplay mechanics and sound effects would have given it a lot more depth, though I realize you didn't have the most time to develop it.
Overall I think it's great.
Chillingly good
Games like this are an experience. An interactive piece of art that keeps you tied in as you investigate, explore, and figure out what needs to be done, while you take in the stylized artwork and beautiful music that changes depending on where you are in the game. A very well put together piece, and coded well to ensure it all runs smoothly. Bravo, bravo, bravo.
Stellar idea
This is the kind of crazy concepts I love to see! The art was executed wonderfully, the sound was well done too. It just sucked that gameplay wise, it gets old quickly, and then the game seems to get buggy, with background's disappearing or the same segment being stacked 20 times, and the distance to jump getting stuck on "X".
Looks and sounds amazing
But unfortunately the double-dash is too easy to accidentally activate, so I often thrust myself off of platforms and past enemies I intend to land on, so I haven't been past stage 1-3 yet.
Age 36
Portland, Oregon
Joined on 3/28/01